Prototypes
Unity 3D
SteamVR
ProBuilder
TextMeshPro
Mecanim Animation System
Unity AI
NavMesh
NavMesh Agent
I love to experiment and play with different interactions in VR. Some of this is freelance work, but most of it was just for fun.
Revolver
Freelance
I designed hand interactions which offset virtual hands when they come together in a reloading context, allowing them to appear closer than would be possible with the constraints of the Meta Quest Controllers. The hands shift gradually along the "up" and "down" axis to preserve some proprioception. Additionally, I used springs, joints, and physics to simulate the movement of a real revolver's drum.
Tesselation Shader
Playing with tessellation shader's in VR!
Escape Room Game Jam
Game Jam
Me and a friend built this VR escape room game in under 72 hours! This was our entry in Justin P Barnett's 2022 Jan Game Jam.
Hand Tracking
Experimenting with hand tracking and simple gesture detection in unity with the Quest 2 and the meta SDK
VR.iO
A prototype agar.io type game in VR. Eat the balls and get bigger.
Lasers
Lasers!
Rope Physics
I believe rope physics are an underexplored area in VR. Ropes can be used for certain types of locomotion in VR, via things like grappling hooks or rappelling. Additionally, they offer fun interactions, such as tying objects, pulling objects, swinging objects, and so on.
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